WARCRAFT
Film Review by Fiore
WARCRAFT
is an enjoyable, fun movie. It’s filled
with action, fantasy, interesting characters and a decent story. The special effects (SFX) are first rate, it
has a rousing score and is exceptionally well paced. It is well worth the price of admission, and
will provide a quite enjoyable evening’s entertainment.
In the mien of full disclosure, I must admit I have
never played the game. I’ve never even seen
the game, know nothing of its characters, storylines nor parameters. I consider this a major advantage, and not a
distraction. When DOOM was released, with Dwayne Johnson and Carl Urban, I
also knew nothing about the game. As
such, I thought the movie was a fairly respectable action sci-fi flick. Afterwards, when I discovered the movie
erased all the religious components of the game, I saw the film in a different
light, and had to admit the story of the game was considerably better.
So far, I’ve not talked to anyone about the World
of Warcraft game, save to have one person tell me the movie is a bit of
a prequel to the game’s action. As such,
I thoroughly enjoyed this film, even though, given the track record of video
games transformed into movies, I had major reservations going into the theatre.
Technically, WARCRAFT
boasts the finest CGI FX of any film I’ve seen in the past five years. Usually keen on my radar, I spotted no poor
matting, proportional distortions, or inappropriate features or movements. This places WARCRAFT higher than the rash of superhero movies of
late. Credit Cinematographer and
Production Designer Simon Duggan and Gavin Bocquet, respectively, for the
film’s look and Special Effects Coordinator Jason Smith for making the storyboards
succeed. Toss in a rousing orchestral score from Ramin Djawadi and WARCRAFT is a feast for the eyes
and ears.
KEY SCENES TO LOOK FOR:
1.
The mountain
summit
2.
The portal
conflict
3.
The Moses like
basket scene.
The script for WARCRAFT
borrows, like most video games do, from various other sources. There is an interplanetary portal, much like STARGATE; it has interspecies
love, as happened so often on STAR
TREK; and it borrows, literally, the baby in the basket tale of Moses
from the Bible, to name a few.
The story, as adapted by Screenwriter and Director
Duncan Jones, tells of the peaceful, civilized world of Azeroth. Their world is suddenly thrown into major
conflict when the Orcs, whose own world of Draenor, dies. The Orcs decide Azeroth would be an easy
place to dominate and establish as a new home.
Lead by an evil wizard, Gul’dan, played by Daniel Wu, the Orcs invade Azeroth
only to find the humans, too, have a powerful wizard to help them in Medivh,
played by Ben Foster and his apprentice Khadgar, played by Ben Schnetzer. Led by King Llane Wrynn, played by Dominic
Cooper, who is doing a fine job on the AMC series PREACHER in the title role of Jessie Cutler, and Anduin
Lothar, played by Travis Fimmel, the war council warrior from Stormwind, the
Orcs soon discover the humans are not quite the push-overs originally
thought. This causes Gul’dan to show his
true colors and the possible evil behind his magic. In turn, dissention grows in the Orc ranks,
especially among the members of the Frostwolf clan and its chieftain Durotan,
played by Toby Kebbell, and his wife Draka, played by Anna Galvin. While Jones crafts a fine story, it does
have a few gaffes.
There is no real ending to the movie. It has a conclusion, but leaves so much more
to tell. The set up for further
adventures is all too obvious, and with the massive box office draw in China
alone, which was upwards of $150 million, it appears more of the world of WARCRAFT is most definitely on
the way. The ending is also a bit abrupt,
with a few transitions that occur without the proper set up. Most glaring is the alteration from Lothar’s
attempt to rescue the king’s body to the altercation with Blackhand, played by
Clancy Brown.
If I learn more about the game, it’s possible my
opinion of WARCRAFT could
change. For now, though, I enjoyed the
movie and found it quite entertaining.
It is exceptionally difficult to create entire new worlds, with new
creatures and cultures. This is why most
sci-fi novels run 400-500 pages. To
convert new worlds and cultures into a 120-page script is not only difficult,
but often controversial. WARCRAFT gamers might take a
contrary view, but I found the celluloid version to be a lot of fun.
THE
RATING FOR WARCRAFT = A
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