GHOST IN THE SHELL
Film Review by Fiore
Once again, I had the ability to see GHOST
IN THE SHELL without knowing anything about the character or the
storyline. As such, I can say I enjoyed
this movie, which was really a mishmash of several high profile sci-fi
classics. GHOST IN THE SHELL is based
on an Anime cartoon series. Anime
fanboys tend to be more vociferous than Marvel fanboys, so their overall
reaction should be taken with a very large grain of salt. For my part, this movie combined enough weird
sci-fi/fantasy elements and action to make it well worth viewing.
It is the future, and the distinctive line between
man and machine is diminishing rapidly.
Most humans are robotically enhanced.
Imagine having the ability to enhance any element of your body. (Okay, now get your mind out of the gutter;
though that’s what I thought of, too.)
So, the average schmuck you encounter can have enhanced abilities you
may not want to contend with, depending on the circumstances.
Given this scenario, the industrial military complex
(naturally, there can never be another antagonist in the minds of Hollywood)
want to take enhancement a step further.
They design a complete artificial life (AI) robot, and simply drop a
human brain into the apparatus. The
concept is to have an unstoppable weapon, with the ability to think, reason and
make human decisions in the field.
The first of these AI weapons is Major, played by
Scarlett Johansson. She is the supreme
warrior, feeling no pain, with the ability to teleport and bend space. She commands a team of mercenaries that
includes: Batou (Pilou Asbeak); Han (Chin Han); Ladriya (Danusia Samal); and
Ishikawa (Lasarus Ratuere). They are all
under the tutelage of Aramaki, played by Takeshi Kitano, a wise old warrior,
much in the vein of Yoda. The merc team
is very similar to Michael Biehn’s team in ALIENS.
Major is nearly a carbon copy of Peter
Weller’s ROBOCOP, except with the enhanced ability to teleport. In fact, the central conflict in GHOST
IN THE SHELL is exactly the same as ROBOCOP. Major begins to remember her past, and her
memories of the past are interfering with her functions. As an AI, she must come to terms with what
she is, and who she was. This will alter
her belief system and her loyalties. The
key plot point is Major’s discovery that she is indeed, not the first of her
kind. There are others, and they all
share a bond. Like Will Smith’s I, ROBOT, this is a familiar theme
to robot movies, so viewers will feel comfortable with it, while enjoying the
enhanced SFX.
1.1 KEY SCENES TO LOOK FOR:
1.
THE ATTACK ON
THE AFRICAN AMBASSADOR
2.
SWIMMING WITH
THE JELLYFISH
3.
THE HEALING
OPERATION
Technically, GHOST IN THE SHELL looks great. The futuristic city is filled with moving
things, and all free air space is filled with advertisements. In this, the city looks like and copies
stylings from Harrison Ford’s BLADE RUNNER. Credit Production Designer Jan Roelfs with
the look.
Jamie Moss and William Wheeler handle the screenplay
based on the comic by Masamune Shirow.
They do a fine job introducing the characters, setting up the plot and
then keeping within the established framework.
Jess Hall provides sound cinematography, though the
dreaded close-up quick editing action sequences are used, and, as always, it is
a major distraction. There is actually
no reason for this. Richard Norton,
martial artist extraordinaire and close compatriot of Chuck Norris, serves as
the fight choreographer. So, the only
reason for this type of cinematography is to mask the actors’ inability to
dedicate enough time, like Keanu Reeves in the JOHN WICK series, to
actually learn the moves.
Once again, I’ll state my editor theory: more than one editor on a film detracts from
the overall message. GHOST
IN THE SHELL utilizes two editors, Billy Rich and Neil Smith. There are key segments in the second act, and
yes, even one in the third, which drag.
It is a bit unsettling because, until these scenes, the film just flies.
Overall, Director Rupert Sanders helms a decent
sci-fi flick that has enough purloined elements from other films to emit an air
of comfort, especially for a movie more seeped in Japanese culture.
Let’s take a look at the report card for GHOST
IN THE SHELL:
ACTING = C
CINEMATOGRAPHY = B
SOUND/MUSIC = A
EDITING = C
LIGHTING = B
SCRIPT = B
SFX = A
ACTION = A
Without the chains of familiarity of the GHOST
IN THE SHELL comic, I was able to enjoy this movie version. It looks impressive on the big screen, and if
you have the chance, see it in 3D.
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